University of York
Master of Science in Audio and Music Technology
The Master of Science in Audio and Music Technology in Engineering and Technology is offered by University of York.
Program Length: 1 YEAR.
Master of Science in Audio and Music Technology offered by the University of York
Blend science, technology and creativity to develop innovative solutions to audio problemsCombine a unique mixture of science, technology and creativity to develop innovative audio applications for music making, recording, analysis and reproduction.Recent advances in digital audio technology have seen an explosion of interest in surround sound for home entertainment and virtual reality, voice recognition and synthesis applications, as well as environmental and architectural acoustics.This course provides thorough grounding in scientific theory and creative engineering techniques in audio technology, audio analysis and audio programming. It will prepare you for further research or employment in the audio technology and digital creative industries.You'll be forging connections in the industry right from the start of your course. Throughout their studies, previous students have collaborated with companies such as Google, Abbey Road, AECOM, Music Tribe and many more.
Course contentYou'll study a number of modules designed to help you get to grips with essential topics in audio and music technology. You'll study a total of 120 credits as well as undertaking a research project worth an additional 60 credits.They take care to ensure their courses are relevant to your future career. Their Professional Development Framework, designed in consultation with expert external advisors, will help to prepare you for industry, research or further study.Core modulesiOS Programming for Audio (10 credits)Voice Acoustics and Applications (10 credits)Audio Signals and Psychoacoustics (20 credits)Personal Professional Practitioner (10 credits)Music Perception and Critical Listening (10 credits)Project Development (40 credits)
Option modulesChoose 20 credits, either:Virtual Acoustics and Spatial Audio (10 credits) andInterfacing for Audio and Music (10 credits)Or:Production Techniques, Technologies and Aesthetics (20 credits) (taught by the Department of Music)